OGN, formerly known as Ongamenet, is one of the world's first esports production companies. Founded on July 24, 2000, OGN began as a South Korean cable television network almost entirely devoted to reporting on the video game StarCraft: Brood War.

OGN is considered one of the most respected and famous esports organizations of all time and has hosted many of the largest esports tournaments and games. OGN has since expanded outside of South Korea and now offers programming and production services for a wide variety of games, including PlayerUnknown's (PUBG) Battlegrounds, Clash Royale, Hearthstone, and more.

The Clash Royale League World Finals produced by OGN In cooperation with the game developer Supercell, the annual world championship event for the Clash Royale League (CRL) takes place. The best teams in the world compete in several regions and two seasons per year for the right to participate in the world finals.

The one-day tournament, held in a different location each year, has a prize pool of $ 400,000. The first-placed team wins the grand prize of $ 150,000 and is named Clash Royale World Champions.

The Challenge

OGN is producing content from the Manhattan Beach Studios location, but it was decided that The Shrine Auditorium and Expo Hall in Los Angeles should host the 2019 World Finals.

OGN needed a reliable, high-performance mobile production solution with a unified workflow to handle LED screens on-site and broadcast to multiple linear and online broadcast partners in three languages. They also needed a solution that could automate statistics from a game API data stream and incorporate multi-camera tracking for live augmented reality inserts.

  Ross Video Clash Royale World Finals
Photo Credit: Supercell

The Solution [19659006] When it came time to set the path for production, OGN wanted more about the one provided by Ross Mobile Productions (RMP) Experience esports solution. After extensive deliberations, the OGN production team decided that the compressed workflows and efficiency benefits made possible with the complete Ross Esport solution were the way to go.

The Ross core components of the solution included: Carbonite Black Plus, XPression Studio, Mira +, Ultrix, Carbonite Mosaic, DashBoard, and XPression Tessera.

RMP and Ross' creative arm, Rocket Surgery Virtual Productions (RSVP), have been selected as production partners to build and deliver the show. To trigger the show in real time at the touch of a button, RSVP used custom DashBoard panels to control the entire suite of Ross and third-party products. To boost production even further, the team used Ross' UX toolkit to build an expanded production of Augmented Reality Virtual Studio.

The Impact

As a true turnkey Ross sporting event, RMP provided the lighting, LED screens, crew and equipment. By using a technical director for three shows and screens, an XPression operator for three shows in three languages ​​and screens, and a repeat operator to monitor all Reax cameras and observer streams, OGN has achieved significant savings in equipment and manpower.

The CRL World Final was widely recognized in the esports industry as one of the best looking and best produced events of the year. It was a critical success and not just very efficient on budget.

Disclaimer: This is a sponsored piece by Ross Video



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