In the grim darkness of 2020, there are still good games.
Bulwark Studios’ Warhammer 40,000: Mechanicus throws players into the great big metal shoes of Magos Dominus Faustinus, chief commanding Tech-Priest aboard the monolithic Ark Mechanicus, who’s just discovered a mysterious signal emanating from deep within the bowels of the planet Silva Tenebris. Upon sending a squad to scout the planet’s surface they discover an ancient Necron Tomb, promptly awakening its ghoulish mechanical inhabitants – think demented T-800s packing Gauss technology – and kicking off a conflict which sees you engage in a mixture of excellent turn-based combat and Choose Your Own Adventure-style tomb exploration elements. Pitted against a great big clock counting down towards the vast armies of Necrons fully awakening, it’s up to you to guide your forces through these ancient ruins and get out with their secrets before all manner of hell is unleashed.
So much of what makes Mechanicus one of the best Warhammer-based video game efforts to date is the top-notch world-building on display here. From the elaborately detailed character models and atmospherically crafted battlefields to the excellent soundtrack – which sends great big hammy organ notes echoing through the dusty ancient chambers of the long-slumbering Necrons – and a consistently strong script, it’s a game that immediately sinks its great big metal nails into you through its story and setting then pins you in place for its duration with some extremely satisfying strategy gameplay.
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