Flip reverse it.

To celebrate the 35th anniversary of The Legend of Zelda, we’re running a series of features looking at a specific aspect — a theme, character, mechanic, location, memory or something else entirely — from each of the mainline Zelda games. Today, Gavin regrets the fact that he let a tiny, insignificant detail spoil his time with a wonderful and strange game…

There’s so much I could talk about when it comes to The Legend of Zelda: Twilight Princess. I could go on about its strange cast of characters — oddball vendors, shadowy twilight figures, Yetis — or delve into its themes of duality and otherness. I could dissect the collection of cats, dogs and wolves it features (verbally dissect, of course), or wax lyrical over the majesty of its Hyrule Field theme. I could happily crack out a thousand words on the impish Midna and her role as — surprise! — a non-annoying sidekick, or examine its muted art style; the realisation of the grittier, more ‘realistic’ Zelda many fans had wanted Wind Waker to be.

Read the full article on nintendolife.com

Source link


Please enter your comment!
Please enter your name here